Les Familles de Toulouse
Bases Furniture Game rules
Occupied Toulouse · the Mafia update · build sheet

Six bases, one list of furniture

Everything is built into Occupied Toulouse as it stands: no new map, no new city buildings. Two tasks: build the six bases, and make the furniture that goes in them. Open a base to see where it is, what it looks like, its floorplan, and exactly what to build first.

The Occupied Toulouse deploy map with the six base pins Bank Station Ritz Inquisition HQ Reactor Lumber Camp 1Sous le Pont 2Les Égouts 3Le Ghetto 4La Grotte 5Le Bois 6La Clairière

Pins use the deploy map's own scale. Closest pair: Les Égouts and Le Ghetto, 659 studs. The two forest hangar bases are 611 studs apart, the most the Lumber Camp forest allows.

Task 1

The bases

Start with number 3, Le Ghetto. "Build now" is the first playable version of each base. "Later" is added with upgrades. The numbers on the game picture match the build steps.

Task 2

The furniture

Every piece, with a ChatGPT picture to build from, its size, what it is made of, where it goes and what it does in the game. Match the idea, not every detail. "Build now" pieces go in every base from day one.

For the scripters

Game rules

Upgrades: ten rooms, three levels each
Helicopter hangars (Le Bois, La Clairière)
  • A Capo or higher uses the hangar console (F24) and picks Launch. Red lamps and a klaxon for 5 s, the roof or ground doors open in 8 s, the lift rises in 6 s, the pilot lifts off. It closes by itself 40 s later.
  • Hangar upgrade 500,000; the helicopter 250,000, back 20 minutes after it is shot down. The game's helicopter in family colours, 6 seats, a door gunner, no rockets.
  • One family helicopter alive per server. While the roof is open anyone can drop in. SAMs, planes and guns can bring it down; police can impound it in a warrant raid.
Alarms and breaches
  • Level 1 bell: a non-member opens the door, every member in the server is pinged.
  • Level 2 siren: red lamps (F05), siren (F06), a red banner with the intruder count, inner doors lock for 20 s.
  • Level 3 lookouts: warns of police or Inquisition with a warrant, or vendetta rivals, within 120 studs; adds the blackout lever (45 s of dark).
  • Burn the books: hold the Ledger desk (F01) 10 s. If police reach it first they seize 10% of the treasury. Police who hold the base destroy the press for good and impound the helicopter.
Family, ranks and products
  • Ranks: Don, Consigliere, Underboss, Capo (up to 4), Soldier, Associate. Joining is free; Associates spawn at Le Ghetto only and become Soldiers by the oath at a Ledger desk.
  • Don's Charter pass 4,999 R$ (founds a family, 12 seats) · Made Man pass 399 R$ · +5 seats 299 R$ · furniture packs 499–799 R$ · new crest 149 R$.
  • Family dress per rank; Octavium UGC items can be whitelisted, with a buy button for members who do not own them.
Money and power
  • Treasury: rackets, armoury sales, the bar, forgeries, the still, the tunnel, laundered counterfeit, heist shares. Capped at 5,000,000. Every line logged.
  • Press: needs Strongroom level 3, engraving plates and 750,000. 2,500 counterfeit per 15 min with a member present, laundered at 20–35%, adds heat; seized presses are destroyed. Six in the game at most.
  • Sieges only in a vendetta and in Siege Hours (19:00–23:00 UTC), 2+ defenders and 3+ attackers in the server; hold the Ledger desk 3 min; 72 h shield after.
  • At most 2 bases per family; upkeep 5% of the price a week; 2 weeks unpaid and the base goes to auction. Le Tableau ranks families weekly.
  • Coup: the most-Respected member gathers two thirds of made men in 48 h. The founder keeps his Charter and Robux items, stays Fondateur, never below Consigliere.
Kidnapping
  • Target downed, hands up, or held at gunpoint within 8 studs for 3 s. Zip ties and hood are choices on the existing player menu; carry and car boot as today.
  • Holding cell (F14), ransom 500–20,000, always released unharmed after 10 minutes; struggle every 90 s.
  • Never: under 30 min playtime, in First Deployment, AFK, safe zones. Once per 45 min per victim. Police alert after 2 min, 1,000 reward for a rescue.
Balance: problems and fixes